Hopwood Games

Where you will find the ideas and creations of the award winning designer Andy Hopwood

Daring Dustbunnies

It's really happening

Andy Hopwood
DDBoD-TwigletLAP1703-card.png

Monday 1st July

Coming to Kickstarter!

Yes! Monday 1st July 2019 - That is when Daring Dustbunnies goes live on Kickstarter. I have no idea what to expect as it’s my first time doing this. I am very excited to have come this far though after ten years of making my own games. Finally I have been able to embark on a project that is ambitious enough to engage the services of professionals like the excellent Lloyd Ash Pyne and Nate Brett.

I know the game works. I know it looks good. I know that over 400 people have played it and like it. So now I step into the unknown world of kickstarter. I’ve checked and double checked, I have also assumed that I’ve probably missed a few details, but the big stuff is all in place. Manufacturer, fulfillment and distribution are all covered by trusted, proven businesses.

So all that remains is to push the button on Monday and hope that enough people know about it all to make it a success. If you are reading this and want to help in the smallest but most significant way, please share this with friends and family. If you like the sound of a game that makes people laugh, think and swear as they push their luck with hidden identities all set in a world of creatures living under the sofa, isn’t that worth telling other people about?

The Kickstarter preview is right here - https://www.kickstarter.com/projects/hopwoodgames/daring-dustbunnies-the-board-game?ref=bii8i3&token=869073cc

Let’s hope that 2019 is the year of the bunny!

Save the Date!

Andy Hopwood
facebook cover page.jpg

So the UK Games Expo was wonderful as always. A Massive thank you to the organisers, their team, the volunteers and all the visitors and other exhibitors. It really is a special time, it also happens to occur around my birthday which makes it a great present, so thanks for that too.

I have now set a date for the kickstarter for Daring Dustbunnies, it’s June 20th! Write that down.

Daring Dustbunnies is: “An engine designed for fun”, “It’s like smooth peanut butter”, “11 out of 10”!

At the expo I spoke with the manufacturer and the fulfilment team and distributor. So now that a lot of the nuts and bolts are in place I can more confidently say that my plans are as follows.

Kickstarter from June 20th to July 20th - Hopefully successful (with your help :-))

Get the finishing touches made to the final product by end of August

Start printing in September

Get the games to the fulfilment team in November

Kickstarter backers get their game before Christmas

Then the shops get theirs in January

Daring Dustbunnies is: “Entertaining, novel and even losing was fun.”

I am planning to put everything in the standard game. Any stretch goals I reach in kickstarter are going to be spent on upgrading the quality of the components. So if we fund normally then you will get a good product with everything in it, if we do well you’ll get a product with super thick card and maybe some shiny spot varnish. I’m not a fan of holding back extra characters etc.. so they’ll all be there come what may.

Daring Dustbunnies is: "well balanced push your luck game, with just a soupcon of take that"

There have been a few videos featuring the game now and I have to say thank you to the people at Gaming Knights, Who Dares Rolls and First Player Marker for supporting this early on. The links are below and don’t forget to like and subscribe if you enjoy what they do.

https://www.youtube.com/watch?v=TfdL_zIdG0Q (Gaming Knights)

https://www.youtube.com/watch?v=ekdR_fiCLos (First Player Marker - Family reviewers)

https://www.youtube.com/watch?v=pk8nF1gsGsE (Who dares Rolls - warning occasional naughty words)

As a whimsical aside my favourite quotes over the last month have been:

“Hopwood games go up to 11”

My stand at the expo was an “island of innocent joy”

“500 Chihuahuas pulling a sled”

“ Plural Quids” and “Are you planning to use it?”

Those responsible for these comments know who they are.

Daring Dustbunnies

Kickstarter, Daring DustbunniesAndy Hopwood

For the last two years I have been working on a game that combines pushing your luck and hidden identity. As is always the case multiple playtesting sessions have moulded it into what I hope is the finished article.

In Daring Dustbunnies you will be racing across the carpet towards a vacuum cleaner. You have a hand of cards that you use to move balls of fluff. Your fate is connected to one of the fluffballs each round (there are three rounds in all). If your fluffball is nearest to the vacuum cleaner when someone goes up the tube - you will win a gold medal. However if your fluffball is the one to be sucked up, you get nothing!

The fluffballs race across room tiles (the number varies with player count) and each room features two or three spaces which trigger special actions. There are five double sided room boards in the game and you only use a maximum of four rooms in a random order each round. So there a many different combinations of racetrack. Each character has an ability unique to them and you also collect charms that let you “tweak” the rules as you play.

What all of this means is that the game becomes very dynamic and playing just one card from your hand can trigger a chain of multiple events that affect the game significantly.

You’ll get a fate card at the beginning of each round and spend your time trying to mislead your opponents whilst also guessing what colour they might be. The consequences to being discovered are naturally that you are more likely to be put into the vacuum. There’s plenty of misdirection and deduction in the game, and lots of opportunities for both.

I am hoping the game will be on kickstarter by the time the UK Games Expo arrives in late May 2019. Kickstarter means I can have a more ambitious project which has included an artist in the form of Lloyd Ash Pyne and the support of Nate Brett in graphic design. With the right amount of support I hope to be able to create quality components to a game that I know works really well.

bernard+plain.jpg

Bernard the Beard

Working out his next move in Daring Dustbunnies